Ustar Spring Featured STEM Program——Arduino Basics
Ages 10+| Applied Programming & Hardware Systems
Arduino Basics is a hands-on engineering course designed to introduce students to embedded systems, electronics, and hardware–software integration.
Students learn how to build, code, test, and debug real electronic systems using Arduino through structured projects and simulations.
This course emphasizes understanding how things work, not just following instructions.
📘Arduino Basics Course Content Overview
🔧 Arduino Basics – Course Sessions Breakdown
Session 1: Introduction to Arduino IDE / Tinkercad
Concepts Covered:
Arduino IDE, Simulation Interface
What Students Do:
Students will explore the Tinkercad Arduino environment, understand how to place components, connect wires, and write a simple program.
Learning Outcomes:
Students will become familiar with the Arduino IDE interface, Tinkercad simulation, basic coding workflow, and circuit setup.
Session 2: LED Blink
Concepts Covered:
Digital Output, Pin Control
What Students Do:
Students will connect an LED to a digital pin, write a program to make it blink, and experiment with different blink speeds.
Learning Outcomes:
Students will understand digital output, pin control, timing, and program uploading in simulation.
Session 3: LED with Resistor
Concepts Covered:
Resistance, Circuit Safety
What Students Do:
Students will add a resistor to the LED in Tinkercad, try different resistor values, and observe the effect on brightness.
Learning Outcomes:
Students will learn how resistors limit current, protect components, and how circuit behavior changes.
Session 4: Button Control LED
Concepts Covered:
Input, Digital Read
What Students Do:
Students will add a push button and program the LED to turn on/off when the button is pressed.
Learning Outcomes:
Students will understand input pins, reading digital states, and controlling outputs interactively.
Session 5: Buzzer Sound
Concepts Covered:
Output Devices, Tone
What Students Do:
Students will connect a buzzer and program it to play simple tones, experimenting with frequency and duration.
Learning Outcomes:
Students will learn about output devices, sound generation, and coding timing for events.
Session 6: LED Fade
Concepts Covered:
PWM, Analog Output
What Students Do:
Students will use PWM to make an LED gradually fade in and out in Tinkercad.
Learning Outcomes:
Students will understand pulse-width modulation (PWM), analog output, and smooth control of LED brightness.
Session 7: Traffic Light Sequence
Concepts Covered:
Timing
What Students Do:
Students will program three LEDs to simulate a traffic light, controlling timing for red, yellow, and green.
Learning Outcomes:
Students will learn sequencing, timing control, multiple outputs, and program logic.
Session 8: Temperature Sensor Demo
Concepts Covered:
Sensors, Analog Input
What Students Do:
Students will read a simulated temperature sensor, display values on the Serial Monitor, and interpret the results.
Learning Outcomes:
Students will understand sensors, analog input, reading and displaying data in simulation.
Session 9: Light Sensor LED
Concepts Covered:
Sensors, Conditional Logic
What Students Do:
Students will connect an LDR sensor to control LED brightness or ON/OFF state based on light levels.
Learning Outcomes:
Students will learn how sensor input can influence outputs and apply conditional logic.
Session 10: Servo Motor Control
Concepts Covered:
Servo Motor, PWM
What Students Do:
Students will connect a servo motor and program it to rotate to different angles, experimenting with movement.
Learning Outcomes:
Students will understand servo motors, PWM control, and angle positioning.
Session 11: Potentiometer LED
Concepts Covered:
Analog Input, Mapping
What Students Do:
Students will use a potentiometer to control LED brightness, mapping analog input to PWM output.
Learning Outcomes:
Students will understand analog input mapping and real-world control in circuits.
Session 12: RGB LED
Concepts Covered:
Multiple Outputs, Color Mixing
What Students Do:
Students will control an RGB LED using three PWM pins to mix colors and experiment with combinations.
Learning Outcomes:
Students will learn multi-output control, color mixing, and creative design in circuits.
Session 13: Push Button Counter
Concepts Covered:
Variables, Input
What Students Do:
Students will program a counter that increases each time a button is pressed, displaying the value.
Learning Outcomes:
Students will understand using variables, reading inputs, and updating outputs dynamically.
Session 14: Motor Direction Control
Concepts Covered:
DC Motor, H-Bridge
What Students Do:
Students will simulate a motor controlled by two buttons to rotate forward or backward.
Learning Outcomes:
Students will learn motor control, logic, and integrating multiple inputs and outputs.
Session 15: Mini Project
Concepts Covered:
Integration
What Students Do:
Students will design a small project of their own choice.
This session is going to be test for their own learning and understandings.
🌟 Course Features
Hands-on, Project-Based Learning
Students learn Arduino through structured, hands-on activities that progressively build from basic outputs to full system integration.Simulation + Engineering Logic
Using Tinkercad Arduino simulation, students focus on understanding circuit behavior and code logic before moving to physical hardware.Clear Skill Progression
Each session builds logically on the previous one, reinforcing concepts such as inputs, outputs, sensors, timing, and control systems.Engineering Thinking over Memorization
Students are guided to understand why circuits behave the way they do, rather than simply following instructions.Integration-Focused Learning
The course emphasizes combining multiple components (sensors, motors, logic, variables) into functional systems.Capstone Mini Project
The final session allows students to design a project of their own choice, demonstrating real understanding and independent problem-solving.
👧🧑 Who Is This Course For
This course is ideal for students who:
Are 10 years old or above
Have basic exposure to coding or robotics and are ready to move beyond block-based tools
Enjoy hands-on learning and experimenting with physical systems
Are curious about how electronics and hardware work
Like building, testing, and improving their own designs
Are interested in robotics, engineering, or future STEM pathways
Want a strong foundation before advancing to Arduino Robotics, FLL, or VEX programs
Schedule & Enroll Now
CUpertino/San Jose Site
Saturday 2:00 – 4:00 PM
Tuesday 6:45 – 8:15 PM
Wednesday 6:45 – 8:15 PM
Sunday 10:00 AM – 12:00 PM 1:00 PM-2:30 PM
Ustar Cupertino / San Jose Site:1340 S De Anza Blvd, Suite 104, San Jose, CA
Los Altos Site
Saturday 2:00 – 4:00 PM
Tuesday 6:45 – 8:15 PM
Wednesday 6:45 – 8:15 PM
Sunday 10:00 AM – 12:00 PM 1:00 PM-2:30 PM
Ustar Los Altos Site:858 University Ave, Los Altos, CA 94024
Coach Hardeep
STEM/Robotics Teacher
A highly experienced STEM educator with a background in mechanical design and programming, specializing in robotics, coding, and engineering design for K–12 students.Skilled in professional tools such as Onshape, Fusion 360, and SolidWorks, and is well known for mentoring students in robotics competitions—helping them turn ideas into real, working projects.
He focuses on helping learners bridge the gap between theoretical knowledge and real-world application. Driven by the philosophy that learning should be interactive and enjoyable, I strive to cultivate curiosity, critical thinking, and a lifelong love for STEM in every student.
