FIRST® LEGO®League (FLL) Challenge Prep Course

Ustar coaches will facilitate deep understanding of the rules and structure of the FIRST® LEGO® League Challenge. 

We will:

•  Set team guidelines, procedures and expected behaviors for meetings.

•  Shape the team’s cooperative mindset while doing the work. Facilitate their journey and remove any obstacles.

•  Guide the team as they work independently through the tasks provided in each session.

•  Encourage teammates to work with each other, listen to each other, take turns and share ideas.

•  Learn advanced coding for FLL competition missions.

• Dive into the innovation project.

This course will provide students with hands-on experience relating to the four aspects of the Challenge, as outlined by FIRST® LEGO®:

CORE VALUES – Demonstrate FIRST® Core Values in everything you do. Your team will be evaluated during the Robot Game and the judging session.

The Team will:

•  Apply teamwork and discovery to explore the challenge.

•  Innovate with new ideas about their robot and project.

•  Show how the team and the solutions will have an impact and be inclusive.

ROBOT DESIGN – The team will prepare a short presentation on the robot design, programs and strategy.

The Team will:

• Identify your mission strategy.

• Design your robot and programs and create an effective plan.

• Create your robot and coding solution.

• Iterate, test and improve your robot and program. 

• Communicate your robot design and process and everyone’s contributions. 

ROBOT GAME – Your will coach team will have three 2.5-minute matches to complete as many missions as possible.

The Team will:

• Build the mission models and follow the field setup to put the models on the mat. 

• Review the missions and rules. 

• Design and build a robot. 

• Explore building and coding skills while practicing with your robot on the mat. 

• Compete at an event. 

INNOVATION PROJECT – Your team will prepare a live, engaging presentation to explain the work you have done on your Innovation Project.

The Team will:

• Identify and research a problem to solve. 

• Design a new solution or improve an existing one based on your selected idea, brainstorming and plan. 

• Create a model, drawing or prototype. 

• Iterate on your solution by sharing it with others and collecting feedback. 

• Communicate your solution’s impact. 

Previous session sample course outline

* Lesson 1: Introduce the engineering design process, FLL challenge core value, team journey. 

* Lesson 2: Robot lesson + white energy journey.

The team will learn how to connect and use the sensors and motors. The team will make connections from the mission models to the White Energy Journey Project Spark ideas.

* Lesson 3: Robot foundation lesson + blue energy journey.

The team will build a driving base and code it to move forward, move backward, and turn. The team will make connections from the mission models to the Blue Energy Journey Project Spark ideas.

* Lesson 4: Robot foundation lesson + yellow energy journey.

The team will code their robot to avoid obstacles using a sensor and to power an attachment. The team will make connections from the mission models to the Yellow Energy Journey Project Spark ideas.

* Lesson 5: Robot foundation lesson + orange energy journey.

The team will build a driving base and code it to move and use the color sensor to follow a line. The team will make connections from the mission models to the Orange Energy Project Spark ideas.

* Lesson 6: Missions introduction, define strategy, start innovation project

The team will create a mission strategy plan and write pseudocode for a mission. The team will conduct research on their identified problem and start the Innovation Project Planning page.

* Lesson 7: Robot guided mission training, complete innovation project planning stage, introduce Gracious Professionalism for on tournament evaluation. 

The team will create a mission strategy plan and write pseudocode for a mission. The team will conduct research on their identified problem and start the Innovation Project Planning page.

* Lesson 8: Innovation project solutions, Robot missions training

The team will evaluate and improve on their Innovation Project solution. The team will design robot attachments and create programs to solve missions.

* Lesson 9: Continue to create a solution for each mission (mission 1-5); Test, iterate, and improve robot and Innovation Project solutions. 

* Lesson 10:  Continue to create a solution for each mission (mission 6-10); Test, iterate, and improve robot and Innovation Project solutions. 

* Lesson 11:  Continue to create a solution for each mission (mission 11-16); Test, iterate, and improve robot and Innovation Project solutions. 

* Lesson 12: Guide the team to practice a 2.5 minute Robot Game with all completed missions. Guide the team to plan and create their Innovation Project presentation, where they will pitch their solution.

* Lesson 13: Continue guide the team to practice a 2.5 minute Robot Game with all completed missions. Guide the team to finalize their Innovation Project presentation.

* Lesson 14: Guide the team to finalize their Innovation Project presentation. Guide the team to finalize their robot for the Robot Game and create their Robot Design presentation.

* Lesson 15: The team will practice their presentation their Innovation Project and robot solutions. The team will run practice Robot Game matches. Ustar coaches send feedback to team for improvements.

* Lesson 16: Tournament final preparation. Rehearsal the tournament judging session and robot game matches.

 

Tuition: $1780 including 15 team training sessions (3 hours per session), 1 day competition onsite coach,  team registration fee, 1 local tournament event registration fee, poster related materials fee. Innovation project materials fee is not included. 

To enhance the learning experience, we recommend that each team member purchases 1 prime set and 1 expansion set (Not mandatory). This will enable the kids to practice at home. Ustar will provide one set for each team to use during training and competition. Please be aware that the devices provided by Ustar belong to the organization and cannot be taken home by the students.

Refund policy:

Following the first training session, you have a three-day period to request a prorated refund by submitting a written document. However, it’s important to be aware that after three days from the first training session, the payment becomes non-refundable, and no further refunds will be issued.

FLL Challenge Tournament Prep Programs You can choose :

Every Saturday 9:30-12:30 PM

Every Tuesday/Thursday 6:00-7:30 PM

Every Monday 5:30 AM-8:30 PM

If it’s Holiday, the meeting will be cancelled and the end time will be postponed. 

FLL 2023-2024 Theme:  Masterpiece 

In the MASTERPIECE challenge, debuting August 1, 2023, FIRST LEGO League teams will imagine and innovate new ways to create and communicate art across the globe.

Ustar FLL 2022-2023 season teams recap