Ustar Spring Featured STEM Program——PictoBlox AI Programming
Ages 7+ | Beginner Coding & Computational Thinking
PictoBlox AI Programming introduces students to Artificial Intelligence concepts through hands-on, block-based coding projects.Each lesson is designed around a complete project, allowing students to learn AI, logic, and interaction by building real, working programs.
📘 PictoBlox AI Programming Course Content Overview
Activity 1: Animated Character
What Students Do: Create an animated character using motion and costume changes
Learning Outcomes: Understand motion blocks, sequencing, and animation basics
Activity 2: Maze Game
What Students Do: Build a maze game controlled by keyboard input
Learning Outcomes: Learn event handling, conditional statements, and logical decision-making
Activity 3: Catch the Ball Game
What Students Do: Catch moving objects and track scores
Learning Outcomes: Understand loops, variable usage, and interactive game logic
Activity 4: Story Animation
What Students Do: Create an animated story using multiple sprites
Learning Outcomes: Learn sequencing, storytelling, and sprite interaction
Activity 5: Pong Game
What Students Do: Build a classic Pong-style game
Learning Outcomes: Learn collision detection, scoring, and interactive mechanics
Activity 6: Quiz Game
What Students Do: Create a quiz that checks answers and assigns scores
Learning Outcomes: Understand user input handling, logic, and scoring systems
Activity 7: Music Composer
What Students Do: Program music and sound sequences
Learning Outcomes: Learn sound programming, timing control, and creativity
Activity 8: Digital Pet
What Students Do: Create an interactive digital pet that responds to actions
Learning Outcomes: Learn variable tracking, interactivity, and event-driven behavior
Activity 9: AI Face Detection
What Students Do: Use AI blocks to detect faces and trigger actions
Learning Outcomes: Learn basic AI concepts, detection events, and conditional logic
Activity 10: Virtual Traffic Light
What Students Do: Simulate a traffic light system
Learning Outcomes: Understand sequencing, logic flow, and real-world simulation
Activity 11: Balloon Pop Game
What Students Do: Click and pop balloons while tracking score
Learning Outcomes: Learn event handling, variable use, and interactive timing
Activity 12: Moving Background Scene
What Students Do: Create scenes with moving backgrounds
Learning Outcomes: Learn layering, motion blocks, and scene design
Activity 13: Quiz with Timer
What Students Do: Build a timed quiz game
Learning Outcomes: Learn timer implementation, logic control, and scoring rules
Activity 14: Drawing with Code
What Students Do: Create drawings using code instructions
Learning Outcomes: Understand loops, drawing logic, and creative coding
Activity 15: Capstone Project
What Students Do: Design an original AI-based game or interactive project
Learning Outcomes: Apply multiple programming concepts, creativity, and problem-solving
🎯 Learning Objectives
By the end of this course, students will be able to:
Understand core AI concepts such as image and speech recognition
Apply logical thinking and condition-based programming
Build interactive AI-driven projects
Use variables, loops, events, and broadcasts confidently
Think critically about how intelligent systems respond to inputs
🌟 Course Highlights – Why This PictoBlox AI Course Is Special
✔ AI Made Kid-Friendly
Complex AI concepts are introduced visually and interactively—no math-heavy theory, just real understanding.
✔ Project-Based Learning
Every lesson results in a complete, working project that students can test and improve.
✔ Builds Future-Ready Skills
Students develop logical reasoning, problem-solving, and computational thinking essential for advanced STEM learning.
✔ Strong Bridge to Advanced Coding
This course prepares students for Python, robotics, machine learning, and engineering design.
✔ Encourages Creativity & Confidence
Students design their own solutions, make decisions, and learn from mistakes—just like real engineers.
👨👩👧 Ideal for Parents Who Want:
A real introduction to AI, not just games or apps
Hands-on STEM learning with visible outcomes
A smooth transition from Scratch to advanced coding
Small-group instruction with meaningful guidance
A future-focused STEM pathway for their child
Schedule & Enroll Now
CUpertino/San Jose Site
Saturday 2:00 – 4:00 PM
Tuesday 6:45 – 8:15 PM
Wednesday 6:45 – 8:15 PM
Sunday 10:00 AM – 12:00 PM 1:00 PM-2:30 PM
Ustar Cupertino / San Jose Site:1340 S De Anza Blvd, Suite 104, San Jose, CA
Los Altos Site
Saturday 2:00 – 4:00 PM
Tuesday 6:45 – 8:15 PM
Wednesday 6:45 – 8:15 PM
Sunday 10:00 AM – 12:00 PM 1:00 PM-2:30 PM
Ustar Los Altos Site:858 University Ave, Los Altos, CA 94024
Coach Hardeep
STEM/Robotics Teacher
A highly experienced STEM educator with a background in mechanical design and programming, specializing in robotics, coding, and engineering design for K–12 students.Skilled in professional tools such as Onshape, Fusion 360, and SolidWorks, and is well known for mentoring students in robotics competitions—helping them turn ideas into real, working projects.
He focuses on helping learners bridge the gap between theoretical knowledge and real-world application. Driven by the philosophy that learning should be interactive and enjoyable, I strive to cultivate curiosity, critical thinking, and a lifelong love for STEM in every student.
