Vex Go

  • Discover the world of robotics with Ustar Education’s Vex Go learning program.
  • Designed for young learners, our Vex Go program introduces students to the fundamentals of robotics in a fun and engaging way. Through hands-on activities, students will learn to build and program their own Vex Go robots, gaining a solid foundation in robotics concepts, problem-solving, and logical thinking.
  • Our experienced instructors provide guidance and support as students explore the Vex Go platform, fostering creativity, collaboration, and a passion for STEM education.
  • Join us at Ustar Education and embark on an exciting journey of discovery and innovation with Vex Go. Portal.
Magnet Car
1 Lessons

Students build parent and baby bunnies to explore how traits are inherited.

Lessons 1

What are Traits?

Build parent and baby bunnies with the Bunny Traits build to explore how traits are inherited.

Super Car
3 Lessons

Students build the Super Car and investigate the properties of speed. Students will test the distance a Super Car can travel, the variables that impact that distance, and how to calculate average speed.

Lessons 1

How Far?

Build the Super Car then predict test, and measure the distance it travels.

Lessons 2

How Does it Go?

Test how different variables affect the
way the Super Car moves.

Lessons 3

How Fast?

Investigate the relationship between time and distance traveled,and learn to calculate the speed of the Super Car

Fun Frogs
2 Lessons

Students will construct a habitat and the phases of a frog’s life cycle using the VEX GO Kit, and write observations to describe the physical changes of the frog during its life cycle.

Lessons 1

Tails and Tadpoles

Create a habitat and begin your Field Journal as you build the first two phases
of the tadpole.

Lessons 2

I'm a Big Frog Now

Create a Frog Field Journal by drawing and observing your frog in its natural
habitat!

Magnet Car
1 Lessons

Students use the Magnet Car to investigate the properties of magnetism and magnetic force by testing what is and is not magnetic. Students will then use the magnetism to drive the Magnet Car.

Lessons 1

Magnets and Movement

Students will use magnets to test various materials for magnetic properties and power the Magnet Car.

Pendulum Game
2 Lessons

Students will build the Pendulum using the VEX GO Kit and engineer a game to knock over objects.

Lessons 1

Engineering the Pendulum

Build and program the pendulum using the VEX GO Kit.

Lessons 2

Creating the Kerplunk Game

Experiment how to create a game using your own rules, goals and objectives with the pendulum.

Helping Hand
2 Lessons

Students investigate how mechanisms can be used in everyday life to make things easier such as using the Adaptation Claw to pick up objects when out of reach or with limited mobility.

Lessons 1

Speed Stacker

Experiment with the Adaptation Claw and then use it to solve an authentic problem by building a tower!

Lessons 2

Adapting the Claw

Experiment with the Adaptation Claw and then design an adaptation for the claw to pick up different objects!

Intro to Building
6 Lessons

Students are introduced to the VEX GO Kit and learn to build effectively using all categories of pieces in the Kit. All challenges are themed around a Mission to Mars.

Lessons 1

Kit Introduction

Identify the VEX GO pieces and their features in order to determine how they
function in a build.

Lessons 2

NASA Flagpole

Practice manipulating the VEX GO Kit pieces including the pins and standoffs by building the tallestfree-standing
flagpole for Mars.

Lessons 3

Launch Pad

Build an aerospace Launch Pad to act as a bridge in order to gain skills in building
using beams and plates.

Lessons 4

Spaceship

Use the Engineering Design Process to design and build two Spaceships to gain
experience building with corner
connectors.

Lessons 5

Mars Buggy

Manipulate wheels,axles and gears through the design and construction of a
Mars Buggy vehicle.

Lessons 6

Mars Base Build

Create a Mars Base considering certain criteria and the constraint of only using
materials from the VEX GO Kit

Simple Machines
4 Lessons

Students build and test four different simple machines to understand how energy transfers and how simple machines make work easier.

Lessons 1

Inclined Plane

Investigate how the height of an inclined plane affects the movement of an object.

Lessons 2

Lever

Investigate how a lever operates, and how the location of the pivot point alters its ability to do work.

Lessons 3

Wheel & Axle

Conduct an investigation in order to understand how using a wheel and axle allows us to move an object more easily.

Lessons 4

Gears

Compare gear arrangements and their effects on a clock’s ability to do work.

Physical Science
5 Lessons

Students are asked to build and modify the Super Car to explore predicting an object’s continued motion, change in motion, or stability. They will work collaboratively to gather data and predict results using that data.

Lessons 1

Unpowered Super Car

Practice accurate measurements and use the data to compare forces and make predictions.

Lessons 2

Super Car

Explore how data can be gathered, read, and used to predict results and make estimations.

Lessons 3

Motorized Super Car

Students will explore how using rubber bands compared to a battery and gears affects the speed of the car.

Lessons 4

Steering Super Car

Observe how forces on the Super Car from two motors allow it to turn.

Lessons 5

Code Super Car

Determine how changing the velocity of the Code Super Car changes its force.

Battle Boats
1 Lessons

Students will plot points on a coordinate plane while playing the Battle Boats game.

Lessons 1

Battle Boats on a Coordinate Plane

Plot points on a coordinate plane while playing the Battle Boats game.

Fractions
1 Lessons

Students will explore whole equivalents and equivalent fractions using the Fractions build and VEX GO Kit beams and plates to compare fractions by size.

Lessons 1

Fractions

Explore equivalent fractions using the Fractions build and your VEX GO Kit pieces to compare fractions visually, by size.

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