Tug of War
6 Lessons

Students will explore how mechanical advantage and center of mass affect the BaseBot’s ability to pull objects, and design the best robot for the game of Tug of War.

Lessons 1

Introduction

In this Lesson, you will be introduced to the Tug of War competition and build the BaseBot.

Lessons 2

Pulling Objects with the BaseBot

In this Lesson, you will design a rope attachment to practice pulling objects with your BaseBot. Then you will compete in a Robot Tractor Pull challenge.

Lessons 3

Using a Gear Train

In this Lesson, you will add a gear train to your BaseBot to explore how different gear configurations affect your robot’s ability to pull an object. Then you will compete in a Gear Train Tractor Pull challenge.

Lessons 4

Adding Mass

In this Lesson, you will add mass to your BaseBot to explore how changing the center of mass affects your robot’s ability to pull an object. Then you will compete in a Tug of War challenge.

Lessons 5

Tug of War Competition

In this Lesson, you will apply your learning from the previous Lessons to compete in a Tug of War competition!

Lessons 6

Conclusion

In this Lesson, you will reflect on your learning in this Unit and identify connections between what you have done and a STEM career.

Team Freeze Tag
5 Lessons

Students will drive the BaseBot using the IQ Controller, choose wheels, and add sensors to their robot to compete in the Team Freeze Tag competition.

Lessons 1

Introduction

In this Lesson, you will be introduced to the Team Freeze Tag competition, set up the Battery and Controller, and build the BaseBot.

Lessons 2

Driving with the IQ Controller

In this Lesson, you will learn how to drive the BaseBot using the IQ Controller and practice your driving to compete in a challenge activity as you drive in a figure eight!

Lessons 3

Changing the Wheels

In this Lesson, you will learn how to change the wheels of the BaseBot, and experiment with different wheel combinations to improve the robot’s ability to play Tag.

Lessons 4

Adding the Bumper Switch and Touch LED

In this Lesson, you will add a Bumper Switch and Touch LED to your BaseBot and compete in 1-on-1 Freeze Tag!

Lessons 5

Team Freeze Tag Competition

In this Lesson, you will combine all the skills learned in previous Lessons to play a game of Team Freeze Tag!

Lessons 6

Conclusion

In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.

Robot Soccer
4 Lessons

Students will explore how to use the Controller to drive their Simple Clawbot to grab, pass, and score the most points in a Robot Soccer competition.

Lessons 1

Introduction

In this Lesson, you will build the Simple Clawbot, charge your Controller and Battery, and get ready to code.

Lessons 2

Manipulators

In this Lesson, you will learn about passive and active manipulators and intake design, in order to iterate on your robot design and compete in a One-on-One Robot Soccer challenge!

Lessons 3

Robot Soccer Competition

In this Lesson, you will apply your learning from the previous Lesson to compete in the Robot Soccer competition!

Lessons 4

Conclusion

In this Lesson, you will reflect on the Unit and identify connections between what you have done and a connected STEM career.

Up and Over
6 Lessons

Students will explore how to design a Clawbot to collect, pick up, and move cubes from one side of the Field to the other, in the Up and Over competition.

Lessons 1

Introduction

In this Lesson, you will be introduced to the Up and Over competition, set up the Battery and Controller, get ready to code, and build the Clawbot.

Lessons 2

Claw Design

In this Lesson, you will learn what a claw is, how an effective claw works, and how scouting can benefit your team’s designs and strategy. Then, you will apply what you have learned in the Grab and Go challenge.

Lessons 3

Arm Designs

In this Lesson, you will add a gear train to your BaseBot to explore how different gear configurations affect your robot’s ability to pull an object. Then you will compete in a Gear Train Tractor Pull challenge.

Lessons 4

Motor Groups

In this Lesson, you will learn what motor groups are, how they can be helpful, and how to configure motor groups in VEXcode IQ in order to iterate on your robot to complete the Up and Over challenge.

Lessons 5

Up and Over Competition

In this Lesson, you will apply your learning from the previous Lessons to compete in the Up and Over competition!

Lessons 6

Conclusion

In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.

Treasure Hunt
5 Lessons

Students will build and code the Simple Clawbot with the Optical Sensor to recognize and collect red cubes to compete in the Treasure Hunt competition.

Lessons 1

Introduction

You will be introduced to the Treasure Hunt competition, build the Simple Clawbot, and get ready to code.

Lessons 2

Claw No Sensor

In this Lesson, you will learn about using Drivetrain and Motion blocks in VEXcode IQ to code your Simple Clawbot to collect and move cubes in the Clawbot Collector challenge.

Lessons 3

Claw With Sensor

In this Lesson, you will learn about coding the Optical Sensor in order to detect, collect, and move a red cube in the Treasure Mover challenge!

Lessons 4

Treasure Hunt Competition

In this Lesson you will apply your learning from the previous Lessons to compete in a Treasure Hunt competition!

Lessons 5

Conclusion

In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.

Castle Crasher
6 Lessons

Students will explore how to use the Optical and Distance sensors to seek, crash, and clear cube ‘castles’ to score points in the Castle Crasher Competition!

Lessons 1

Introduction

In this Lesson, you will be introduced to the Castle Crasher Competition, build the BaseBot, and get ready to code.

Lessons 2

Castle Crasher No Sensors

In this Lesson, you will learn about calculating angles and changing the velocity of your robot so that you can compete in the Tower Over Challenge.

Lessons 3

Castle Crasher + Distance Sensor

In this Lesson you will learn about what the Distance Sensor is and how it can be used on your robot. You will also learn about the [Wait until] block and how it can be used in a VEXcode IQ project. Then you will apply what you have learned to compete in the Cube Crasher Challenge!

Lessons 4

Creating Algorithms

In this Lesson, you will learn about the Optical Sensor, and about how to create an algorithm that uses sensor feedback. Then you will code your robot to autonomously find cubes and push them off the Field in the Sweep the Field Challenge.

Lessons 5

Castle Crasher Competition

In this Lesson you will apply your learning from the previous Lessons to compete in a Castle Crasher competition!

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