Prime Real Life

“SPIKE Prime fits into your curriculum through standards-aligned, real-life units such as
Invention Squad, Kickstart a Business, Life Hacks and Competition Ready. Each of these units
links directly to curriculum standards and is designed to improve student engagement and
outcomes. Learn more about these four units, the learning promises and outcomes they deliver on,
and specific curriculum alignment below”

Invention Squad

Unit 1

1. Help! Observing a scenario and converting to a problem.


2. Hopper Race: Design and test out multiple prototypes to find best way to create a moving robot without wheels


3. Super Cleanup: learn to test with specific feature requiments, determine the best design of two grabber for cleaning

4. Broken and fix: something not working? lets drill into the cause, learn to be a bug detective


5. End to end design: learn the complete design process to solve a real-world problem


6. The Journey from Platform Nine and Three-Quarters

Invention Squad

Unit 2

1. Place Your Oder: Follow a user guide video to replicate the actions of a “quality check” robot.


2. Out of Order: Find and fix mistakes in a program to make a Delivery Cart work as intended.


3. Track you packages: Remix programming stacks to use an X-Y tracking device to follow a path on a piece of paper.


4. Keep it safe: Use conditions to lock or unlock the door of a safe-deposit box.

5. Keep it really safe: Use compound conditions to reinforce the encryption pattern on a safe-deposit box.


6. Automate it! (part1): Create and program an automated helper that can identify and ship the correct package based on color.


7. Automate it! (part2): Create and program an automated helper that can identify and ship the correct package based on color.


8. Not all code is on a computer. Write pseudocode that tells how to build a LEGO® model!

life hacks

Unit 3

1. Break Dance: Synchronize motor movements of a “break dancer” to keep in rhythm with light and beats.


2. Repeat Workout: Use variables to count the number of sit-ups and calories burned during a workout.


3. Rain Or Shine? Create a way of displaying a weather forecast using qualitative cloud data.


4. Wind Speed: Create a way to display wind speed using quantitative cloud data

5. Veggie Loave: Use live forecast data to decide whether tomato plants will need to be watered this week.


6. Brain Game: Record multiple values at the same time in an array (list), and compare values.


7. Let’s be the Coach (part A): Design, build, and program a training coach to improve the process of mastering something.


8. Let’s be the Coach (part B) : Design, build, and program a training coach to improve the process of mastering something.

9. Code Your Own Move: Unplugged coding: Use pseudocode to write a program for a dance move.

Competition Ready

Unit 4

1. Driving Around: Build a Practice Driving Base and make precise and controlled movements.


2. Playing with Objects : Use sensors to control motors and interact with objects on the competition field.


3. Reacting to Lines: Write programs using the Color Sensor to make the Driving Base autonomous.


4. Mission Possible 2022: Coach your team through a real FIRST LEGO League mission and prepare them for the challenges to come!


5. Assembling an Advanced Driving Base: Use effective teamwork to build and present a strong competition-ready Driving Base.

6. My Code, Our Program: Use My Blocks to write organized programs that’ll help the Advanced Driving Base perform quickly and reliably.


7. Time for an Upgrade: Build motorized tools that can help solve competition tasks.


8. Mission Ready: Use controlled motor movements, sensors, and organized programs to solve a practice competition challenge in the shortest amount of time.


9. Mission Training: Creative Problem-Solving: Build your mission strategy skills. Use the design process to develop a creative solution to a problem.